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About Me

Design, research, and a bit of chaos.

Shaun Mendonsa

Hi, I'm Shaun! A Product designer and UX lead. I've spent over a decade in tech and games (EA, Mojang, and the rest) and I'm into strategy, design systems, and shipping things people actually use.

Human-centered design + data. I keep it intuitive and keep learning from real users.

Production

ConfluenceJiraTrelloMiroFigjamGithub.

Design

FigmaSketchAdobe Creative CloudMayaUnrealUnity.

Development

HTMLCSSJSC#DartFlutter.

AI

ClaudeMidjourneyGeminiCursorChatGPTNotebookLMn8nKling AI.
  • 2024-2025

    Consultant — Product Strategy and Game Direction

    Setting the game and UX strategy for alpha launch and live service.

    • Defining the game components and systems required for an Alpha release including game mechanics telemetry and user journeys.
    • Developing the goals and motivations monetization and ecosystem for players at each stage of gameplay.
    Gameplay SystemsGame direction
  • 2023 – 2024

    Consultant — Design and UX Strategy

    Senior Product Designer driving the design refresh of Minecraft In-Game elements and User Journeys based on business goals and market research.

    • Initiating the Design System for Minecraft's updated game UI.
    • Quick path to finding the fun for new Minecraft players.
    • Designing Minecraft's Menus in OreUI based on web tech.
    Gameplay UIQuick PlayMenus
  • 2022 – 2023

    Design Lead

    Product Designer growing a Research and Design thinking culture.

    • Game Design and UI for a Rogue-like Survivor.
    • Designing the Gaming platform mechanics and features.
    • Visual scripting language based on node graphs and blocks.
    World InvaderMutate platformLink editor
  • 2021 – Present

    Co-Founder / Head of Product and Tech

    Producer for design development and live operations for Workbee.

    • Designed and developed the Business and Talent apps for Android iOS and Web.
    • Managed the development team in building the Admin console API and Search Algorithm.
    Workbee AppWorkbee Platform
  • 2020 – 2022

    Experience Designer

    Lead Designer for Frostbite's Core Engine Art and Rendering team.

    • EA Sports (FIFA 21 22 23 NHL 22 NFL 21 22 23) Battlefield 2042 NFS Unbound and Star Wars Squadrons and editor tools for Frostbite-based games.
    • Led Research and Design from ideation and concept through to implementation for the game engine's 3D editor.
    • Collaborated with the UX organization on creating components and usability testing.
    • Designed workflows and components for Frostbite's new game Entity Component System and oversaw implementation and testing.
    Game ProductionWorld EditorDesign SystemECS
  • 2019 – 2020

    Senior UX and Product Designer

    Lead Designer for the Customer Acquisition Cloud.

    • Led the Research and Design for the Predictive search bidding platform.
    • Led the design and usability testing for the platform.
    Search BiddingAd Personalization
  • 2016 – 2019

    Product Owner — UX Design and Researcher

    Designer and Researcher in Platform and Game framework.

    • Led the research and ideation for the NetEnt player engagement programs.
    • Interaction design for game development tools.
    Player EngagementDeveloper tools
  • 2015 – 2016

    Consultant — UX Game Design and Frontend Dev

    IT Consultant focusing on platform and game development.

    • Designer, Android and iOS developer for a TV game show.

Game credits — coming soon.