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Other Work

Some other fun work I've done.

Minecraft Play Screen

OVERVIEW

At the core of Minecraft's entry points is the play screen, where players are shown all the different types of game and game modes that are available from creating worlds, to Realms, as well as Servers filled with mini games. This included creating dedicated sections for features like Friends and Realms. Our goal was to help players understand all that was on offer as well as reduce cognitive overload while staying true to an iconic brand.

METHODOLOGIES

Game design, usability studies, data analytics

TOOLS

Figma, Gameface, Playtest Cloud, Azure DevOps, Mural

Quick Path

OVERVIEW

One of the hardest parts of understanding what Minecraft is about is when new players try to start their first play session. We noticed that a large number of our players churned before even getting into a world and so we decided to simplify it. Enter the quick path, a clear guide to find the fun as quickly as possible and the best way of getting into Minecraft

METHODOLOGIES

Game design, product design, design system

TOOLS

Figma, Jira, Confluence, Forms, Zoom

Mutate Design System

OVERVIEW

Mutate is a metaverse where people can get together to play and create games. The UI had to be redesigned as we had a web based UI that was immersion breaking. Based on the Art direction of the engine we created our Design system to have a feel of fun and playfulness like the games we wished to be on the platform

METHODOLOGIES

Game design, usability studies, design system

TOOLS

Figma, Photoshop, Illustrator, Jira, Wacom

Frostbite Design System

OVERVIEW

Frostbite required a massive overhaul to modernize its UI which led us to setup our design system from the ground up. Based on the trends in the industry and the large number of details that needed to be shown to our specialist users we undertook updating the products whole design system with each component and library being usability tested at every stage

METHODOLOGIES

Game design, product design, design system

TOOLS

Figma, Jira, Confluence, Forms, Zoom

Free Round Widget

OVERVIEW

Part of the NetEnt Engage, NetEnt's free round widget is a tool where players can spin and win free rounds. The feature is designed as a rewarding tool to engage players and gamify the reward process. I worked on the graphics for the MVP and the UX for the project with product owners, game teams, and development teams. The design was for mobile first

METHODOLOGIES

Product design, design studio, pair programming, usability studies, MVP, Agile, Scrum

TOOLS

Photoshop, Illustrator, Balsamiq, Sketch

Play UI

OVERVIEW

NetEnt decided to modernize and unify it's UI and experience across all games to have a continuous games across the whole portfolio while being easy to understand and enjoyable to play on. I worked on designing and testing the UI with different players and helped in the implementation of the design along with the NetEnt UX and Game framework teams

METHODOLOGIES

Game design, product design, design studio, usability studies, eye tracking

TOOLS

Photoshop, Illustrator, HTML, CSS, JS, Tobii Eyetracking

Genghis Khan

OVERVIEW

This game was done by our team at NetEnt to test the game framework and it's tools. It was done to learn how we could better support our clients of the framework which we were developing, who are game teams and in future would be external teams also. It is a video slot game where all the art, and sound were done from scratch while we used the math model from an older game released by NetEnt. The game lead to many insights on how the game engine and framework work and methods on which we could test in the future to improve on it

METHODOLOGIES

Brain storming, game design, product design, design studio, pair programming, usability studies

TOOLS

Sketch, Craft, Photoshop, Illustrator, Tobii eye tracking

En Ska Bort

OVERVIEW

En ska bort was a game show that aired on TV4 during the first quarter of 2016. We developed a mobile app where people watching the show could play with the game and also win cash prizes during the ad break. I worked as an Android and iOS developer in the project and was responsible for the design and interaction programming, and game mechanics of the Application.

METHODOLOGIES

Mobile app development, interaction design, game design

TOOLS

Android studio, xCode, Photoshop, Illustrator

247 Design System

OVERVIEW

247ai has multiple products with different teams across the world. We decided to work on bridging the different design libraries of each product and make it unified across different verticals. I worked with the different teams and Head of Design based out of San Jose to come up with project requirements and specifications. We setup a library of all the different features we had in place and then started designing a style guide and component specifications to match the needs of our different designers and to conform to a similar design system.

METHODOLOGIES

Collaborative design, usability studies

TOOLS

Sketch, Jira, Confluence